Since Maya is based on an open, flexible, and extensible architecture, all of your work will be scripted or programmed using a well-documented and comprehensive API or one of the two embedded scripting languages-the Maya Embedded Language (MEL) or Python. Not to mention, it is one of the leading packages for the 3D animation industry mainly because it provides a huge amount of objects and effects to choose from. There is an entire sub reddit for us weirdos that try to keep these machines running though.Autodesk Maya has won several awards for professionalism and power. It does everything I need and I've never been over 50 degrees Celsius on the CPUs. But of course with a 8 year old machine you have OS/security update issues etc. The last workstation Mac you can actually service and change components. Personally I use a 2010 Mac Pro with a GTX 1070. Especially if you already have the high end display hardware to plug in to it. So if you need a machine soon, the iMac Pro would have to be it. Apple has simply said it is in development. It will undoubtedly have better thermal performance and overall performance. Iif you have the budget for an 18 core iMac Pro I would recommend waiting for the next gen Mac Pro. I need hardware I can trust) It is certainly better than any other current gen Mac hardware though. I've had Arnold renders take 24 hours at 100% CPU usage. It simply won't perform optimally over long CPU workloads (I say long as in multiple hours. The iMac Pro does not have the best thermal performance however. There was supposedly a beta version for it a while ago. There have been rumors that Arnold will soon support GPU rendering in a future version. MacOS does support GPU rendering so it will be down to the software to support MacOS. I'm just an animator so I can't speak too much about the technical stuff but I do no about Mac hardware a bit. Developer support is something to look into. You're simply dealing with the less popular operating system. You may run into scripts that aren't compatible/developed for MacOS. You have to go directly to the Autodesk website and hunt for the latest service pack. On MacOS there is no Autodesk update client. Maya updates are handled differently though. Never tried it on Windows actually so I can't speak too much on the platform differences. What is really interesting tho is that my friend has been using blender on his computer (same year macbook) and he is able to get beautiful renders done with much more complex physics simulations than I can.makes me wonder if blender runs better on macs. ![]() I have been able to get a few decent renders from my macbook, but when I render the same frames on an iMac the time goes from 7 hours to 1 hour. ![]() However, until then I have been doing a decent amount of work on just my 2014 macbook Pro. This was on mental ray though.Īnyways, I have been saving up to build a PC desktop for 3d graphics, specifically aiming to use a GPU rendering software for faster render times. I learned maya at my school on older iMacs and they had the garbage can towers (anyone know what I'm talking about?) and those setups ran alright. I actually have thought about the question of Maya and Macs a lot. Most of these GPU rendering softwares at the moment only have support with NVIDIA graphics cards. Arnold is also working on a plugin for GPU rendering. Some of these GPU rendering softwares are Octane and Redshift. So in that case the GPU does not really matter when you are figuring out how to get the best final product. Basically, unless you are using a rendering software that renders on the GPU, then all of the final rendering processes will occur using the CPU.
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